ComponentOne Bitmap for UWP
SetSamplers(Int32,Int32,ComArray<SamplerState>) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > CommonShaderStageBase Class > SetSamplers Method : SetSamplers(Int32,Int32,ComArray<SamplerState>) Method
Index into the device's zero-based array to begin setting samplers to (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
Number of samplers in the array. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
Pointer to an array of sampler-state interfaces (see SamplerState). See Remarks.
Set an array of sampler states to the shader pipeline stage.
Syntax
'Declaration
 
Public Overloads Sub SetSamplers( _
   ByVal startSlot As System.Integer, _
   ByVal numSamplers As System.Integer, _
   ByVal samplers As ComArray(Of SamplerState) _
) 
public void SetSamplers( 
   System.int startSlot,
   System.int numSamplers,
   ComArray<SamplerState> samplers
)

Parameters

startSlot
Index into the device's zero-based array to begin setting samplers to (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
numSamplers
Number of samplers in the array. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
samplers
Pointer to an array of sampler-state interfaces (see SamplerState). See Remarks.
See Also

Reference

CommonShaderStageBase Class
CommonShaderStageBase Members
Overload List